AoeStats
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Arabia

509438722Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 39m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Teutons · Germany
1037
+14
🇩🇪 Maya · Germany
1032
+14
🇩🇪 Magyars · Germany
1007
-14
🇩🇪 Huns · Germany
987
-14
Player eAPM Actions Feudal Castle Imperial Opening
62 2,455 10:20 21:37 — ⚔ Scout Rush
37 1,482 9:52 20:20 — ⚔ Scout Rush
29 1,172 10:16 20:07 —
20 811 10:59 22:43 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,090 9,693 7,990 850 32,623 32,494
11,465 8,350 4,895 1,100 25,810 27,373
9,445 8,055 3,540 1,600 22,640 24,118
7,140 5,040 1,130 850 14,160 15,536
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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