AoeStats
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Nomad

509437430Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 5m 26s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
1061
+13
🇺🇸 Maya · United States
1021
+14
🇺🇸 Huns · United States
940
+17
🇧🇷 Khitans · Brazil
858
+21
🇩🇪 Berbers · Germany
1025
-18
🇩🇪 Huns · Germany
1004
-17
🇹🇷 Vikings · Türkiye
936
-15
🇹🇷 Persians · Türkiye
935
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 196 — — —
21 114 — — —
17 91 — — —
11 59 — — —
10 55 — — —
9 47 — — —
6 32 — — —
1 4 — — —

Resources

Player Food Wood Gold Stone Spent Collected
350 475 50 100 975 187
300 496 0 100 896 187
350 350 50 100 850 288
400 300 0 100 800 438
250 378 50 100 778 161
250 325 50 100 725 90
400 200 50 0 650 360
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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