AoeStats
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Arena

508046931Analyzed
4v4 RM · 10d ago on Sep 20, 2026· 52m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
685
+13
🇺🇸 Ethiopians · United States
671
+14
🇺🇸 Poles · United States
658
+15
🇨🇦 Byzantines · Canada
557
+19
🇪🇨 Turks · Ecuador
650
-16
🇰🇼 Spanish · Kuwait
634
-16
🇩🇪 Portuguese · Germany
621
-15
🇨🇦 Persians · Canada
597
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 2,090 11:25 20:18 39:14 ⛏ Fast Castle
27 1,391 11:32 15:14 40:04 ⛏ Fast Castle
22 1,166 13:18 17:27 36:41 ⛏ Fast Castle
19 1,011 13:07 24:10 40:40 ⚔ Towers FC
18 936 10:33 21:39 33:30 ⛏ Fast Castle
15 787 11:17 19:12 33:10 ⛏ Fast Castle
15 777 14:58 20:41 36:01 ⛏ Fast Castle
9 492 13:30 19:07 35:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,450 44,650 19,605 3,025 104,730 108,389
22,615 21,780 10,825 2,300 57,520 73,495
22,155 12,573 16,530 1,500 52,758 60,301
14,020 22,000 14,790 1,500 52,310 71,202
21,895 8,095 11,175 2,050 43,215 54,369
16,030 10,565 8,185 1,750 36,530 50,645
8,400 13,785 2,180 3,005 27,370 35,517
14,615 4,580 4,670 2,575 26,440 35,643
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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