AoeStats
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Arabia

506505517Analyzed
4v4 RM · 17d ago on Sep 13, 2026· 36m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Gurjaras · United States
773
+11
🇺🇸 Italians · United States
757
+11
🇺🇸 Celts · United States
721
+13
🇬🇧 Mongols · United Kingdom
636
+15
🇺🇸 Vietnamese · United States
682
-14
🇺🇸 Ethiopians · United States
667
-13
🇺🇸 Franks · United States
653
-13
🇹🇷 Huns · Türkiye
586
-10
Player eAPM Actions Feudal Castle Imperial Opening
31 1,131 10:58 24:41 — ⚔ Archer Rush
23 846 13:08 23:59 — ⚔ Skirmisher Rush
23 858 11:20 21:08 — ⚔ Skirms into Scouts
18 672 10:36 25:11 —
16 574 13:07 18:24 — ⛏ Fast Castle
14 534 13:07 20:49 — ⛏ Fast Castle
12 431 11:04 19:49 — ⛏ Fast Castle
10 370 12:19 34:46 — ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
10,340 8,580 2,960 1,450 23,330 24,819
11,415 6,405 3,050 2,150 23,020 25,130
6,585 8,340 2,205 2,050 19,180 20,057
8,000 6,205 1,515 2,350 18,070 24,054
8,025 5,070 1,830 250 15,175 17,831
5,250 3,650 730 1,130 10,760 14,514
3,585 4,100 2,500 100 10,285 10,339
3,155 3,410 675 1,020 8,260 10,198
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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