AoeStats
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Highland

506149319Analyzed
4v4 RM · 18d ago on Sep 12, 2026· 42m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
700
+14
🇺🇸 Vietnamese · United States
666
+16
🇺🇸 Persians · United States
651
+16
🇺🇸 Franks · United States
636
+17
🇩🇰 Bohemians · Denmark
684
-16
🇩🇪 Aztecs · Germany
665
-16
🇨🇳 Britons · China
658
-16
🇩🇪 Lithuanians · Germany
635
-15
Player eAPM Actions Feudal Castle Imperial Opening
23 996 13:30 17:25 29:59 ⛏ Fast Castle
23 1,009 15:57 22:16 37:00 ⛏ Fast Castle
15 656 13:28 25:55 39:26 ⛏ Fish Boom
15 626 13:17 22:13 33:21 ⛏ Fast Castle
14 607 12:17 17:33 — ⛏ Fast Castle
13 580 11:16 21:24 31:22 ◆ FC into Fast Imp
11 469 12:42 25:08 34:18 ⛏ Fast Castle
10 447 10:26 18:38 32:20 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
14,150 16,230 8,840 2,250 41,470 51,981
14,840 15,725 6,370 1,350 38,285 47,304
12,275 12,781 7,510 1,865 34,431 37,395
16,625 7,515 6,020 2,595 32,755 34,407
10,750 8,970 2,580 2,085 24,385 27,444
10,350 7,492 2,750 1,705 22,297 27,314
11,725 4,140 4,425 750 21,040 21,482
9,320 6,931 3,335 1,230 20,816 25,026
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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