AoeStats
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Arena

506054625Analyzed
4v4 RM · 19d ago on Sep 12, 2026· 61m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Teutons · Sweden
778
+14
🇨🇳 Franks · China
767
+15
🇨🇳 Cumans · China
762
+15
🇹🇼 Tupi · Taiwan
698
+17
🇦🇷 Huns · Argentina
816
-19
🇻🇳 Vietnamese · Vietnam
752
-16
🇻🇳 Gurjaras · Vietnam
692
-13
🇺🇸 Ethiopians · United States
679
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 2,046 13:32 19:17 34:25 ⛏ Fast Castle
30 1,856 10:47 21:58 36:46 ⛏ Fast Castle
30 1,815 11:09 18:54 37:57 ⛏ Fast Castle
28 1,729 11:10 35:43 54:41
26 1,577 12:59 24:07 33:47 ⚔ M@A Rush
25 1,514 12:19 23:14 41:05 ⛏ Fast Castle
22 1,338 10:57 18:30 30:35 ⛏ Fast Castle
15 946 10:58 18:01 33:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,755 27,025 22,995 6,245 87,020 103,176
32,045 21,310 14,630 2,365 70,350 81,591
25,380 20,320 20,410 2,150 68,260 87,512
22,435 19,625 20,320 5,000 67,380 97,275
21,870 18,460 17,865 2,250 60,445 77,632
29,330 10,490 16,450 1,400 57,670 65,847
23,420 16,255 8,085 1,500 49,260 55,254
9,905 8,105 2,560 855 21,425 26,016
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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