AoeStats
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Nomad

507076005Analyzed
4v4 RM · 17d ago on Sep 16, 2026· 34m 8s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
45 1,543 13:41 17:06 — ⛏ Fish Boom FC
32 1,079 13:55 22:23 — ⛏ Fish Boom into Fire Galleys FC
31 1,051 13:00 23:33 — ⛏ Fish Boom FC into Fire Galleys
31 1,066 12:25 27:22 — ⛏ Fish Boom
30 1,016 13:55 18:04 — ⛏ Fish Boom FC
28 944 14:13 18:50 — ⛏ Fast Castle
28 947 12:46 25:47 — ⛏ Fish Boom into Fire Galleys FC
24 807 13:22 17:56 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,095 8,895 4,045 2,160 28,195 30,173
8,315 11,103 4,140 1,500 25,058 26,501
11,685 7,863 2,280 1,040 22,868 24,459
8,010 9,405 2,805 1,660 21,880 23,151
5,745 10,745 3,645 300 20,435 20,967
7,525 10,135 1,550 300 19,510 20,700
5,935 8,452 1,825 200 16,412 17,010
6,750 4,834 2,000 1,055 14,639 15,035
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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