AoeStats
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Socotra

504517857Analyzed
4v4 RM · 28d ago on Sep 5, 2026· 6m 27s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Jurchens · Germany
1730
+8
🇩🇪 Cumans · Germany
1567
+13
🇩🇪 Maya · Germany
1451
+18
🇩🇪 Japanese · Germany
1311
+23
🇨🇳 Magyars · China
1564
-18
🇭🇰 Maya · Hong Kong SAR China
1493
-15
🇨🇳 Persians · China
1490
-15
🇹🇼 Japanese · Taiwan
1473
-14
Player eAPM Actions Feudal Castle Imperial Opening
88 571 — — —
71 457 — — —
66 428 — — —
53 341 — — —
52 334 — — —
46 299 — — —
44 284 — — —
2 15 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,050 250 50 0 1,350 1,504
1,050 253 0 0 1,303 1,560
750 225 50 0 1,025 921
750 250 0 0 1,000 1,365
750 225 0 0 975 1,157
800 159 0 0 959 946
750 165 0 0 915 951
0 0 0 0 0 130
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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