AoeStats
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Arena

508007592Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 39m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
1429
+12
🇩🇪 Mongols · Germany
1389
+13
🇺🇸 Jurchens · United States
1385
+14
🇨🇳 Vietnamese · China
1334
+16
🇨🇳 Vietnamese · China
1340
-14
🇨🇳 Chinese · China
1335
-14
🇨🇳 Jurchens · China
1297
-12
Player eAPM Actions Feudal Castle Imperial Opening
59 2,303 10:30 14:35 27:13 ⛏ Fast Castle
48 1,888 10:56 14:37 31:11 ⛏ Fast Castle
46 1,796 12:07 15:55 32:09 ⛏ Fast Castle
42 1,653 10:58 15:11 31:16 ⛏ Fast Castle
38 1,503 10:20 14:24 37:27 ⛏ Fast Castle
38 1,472 11:23 14:54 34:23 ⛏ Fast Castle
31 1,198 11:20 15:03 33:58 ⛏ Fast Castle
27 1,043 10:17 15:04 27:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,655 19,955 5,330 250 44,190 50,477
23,025 9,285 8,540 300 41,150 47,040
14,425 12,860 8,625 2,160 38,070 39,594
18,250 10,560 6,790 1,610 37,210 40,359
14,335 10,386 7,730 100 32,551 35,317
11,615 9,010 6,185 950 27,760 30,300
9,550 9,431 4,795 1,400 25,176 30,778
9,975 9,145 3,195 1,285 23,600 27,579
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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