AoeStats
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Arena

507986806Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 37m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Turks · China
1295
+15
🇨🇳 Chinese · China
1289
+16
🇨🇳 Jurchens · China
1246
+17
🇵🇾 Italians · Paraguay
1293
-16
🇹🇷 Inca · Türkiye
1290
-16
🇭🇰 Spanish · Hong Kong SAR China
1289
-16
🇪🇸 Mongols · Spain
1263
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 1,901 10:20 13:59 30:16 ⛏ Fast Castle
46 1,702 11:58 15:48 32:31 ⛏ Fast Castle
43 1,594 10:28 14:32 — ⛏ Fast Castle
41 1,536 10:49 14:43 31:21 ⛏ Fast Castle
36 1,335 10:38 14:50 28:00 ⛏ Fast Castle
35 1,284 10:48 14:42 31:29 ⛏ Fast Castle
35 1,309 10:57 14:39 27:32 ⛏ Fast Castle
31 1,143 10:53 14:47 33:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,045 8,835 11,595 400 48,875 53,868
12,470 16,765 9,325 100 38,660 40,756
17,760 9,240 6,230 1,720 34,950 41,937
13,390 8,240 7,070 1,655 30,355 32,465
11,915 9,440 6,030 1,565 28,950 32,146
10,375 10,895 6,390 750 28,410 30,013
8,500 7,060 4,185 1,690 21,435 25,568
8,850 7,760 2,610 510 19,730 19,816
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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