AoeStats
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Oasis

507977902Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 52m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Saracens · Japan
1295
+17
🇬🇧 Ethiopians · United Kingdom
1286
+17
🇫🇮 Inca · Finland
1245
+19
🇵🇪 Berbers · Peru
1192
+21
🇨🇳 Ethiopians · China
1314
-19
🇨🇳 Wei · China
1307
-18
🇨🇳 Jurchens · China
1263
-17
Player eAPM Actions Feudal Castle Imperial Opening
51 2,646 10:50 22:34 40:02 ⛏ Fast Castle
42 2,182 9:12 20:47 34:05 ⚔ Scout Rush
40 2,106 9:28 21:28 41:19 ⚔ Archer Rush
40 2,073 11:48 16:03 — ⛏ Fast Castle
36 1,869 10:34 22:00 40:36 ⚔ Archer Rush
36 1,893 11:03 16:03 45:13 ⛏ Fast Castle
30 1,550 11:43 17:40 39:38 ⛏ Fast Castle
28 1,483 11:53 18:15 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,955 13,168 19,125 2,150 65,398 81,916
37,035 9,260 17,075 300 63,670 67,204
19,220 24,393 17,925 1,540 63,078 64,588
26,800 22,158 12,450 750 62,158 69,224
19,690 5,560 19,170 0 44,420 45,375
13,925 13,955 11,190 1,555 40,625 45,431
11,085 17,428 9,470 2,500 40,483 41,527
11,275 13,297 5,410 3,200 33,182 42,348
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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