AoeStats
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Fortress

507968907Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 64m 46s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Maya · China
1429
+12
🇨🇳 Inca · China
1312
+17
🇦🇺 Byzantines · Australia
1292
+17
🇨🇳 Portuguese · China
1083
+25
🇨🇳 Italians · China
1332
-18
🇨🇳 Khitans · China
1325
-18
🇨🇳 Jurchens · China
1279
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 2,794 7:56 11:34 27:53 ⛏ Fast Castle
42 2,699 6:51 10:38 32:19 ⛏ Fast Castle
40 2,599 6:53 10:58 30:48 ⛏ Fast Castle
38 2,430 7:36 11:14 24:21 ⛏ Fast Castle
32 2,055 6:30 12:03 25:57 ⛏ Fast Castle
30 1,956 8:20 11:58 26:48 ⛏ Fast Castle
28 1,819 7:15 10:52 24:33 ⛏ Fast Castle
27 1,765 8:22 12:59 26:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
104,100 24,395 47,140 300 175,935 190,978
84,880 21,577 30,625 2,920 140,002 146,401
33,735 53,045 27,230 8,050 122,060 158,382
50,475 53,910 13,930 3,655 121,970 145,108
34,710 38,915 31,130 2,650 107,405 117,670
45,290 36,680 20,195 2,630 104,795 113,075
38,710 35,370 19,010 1,010 94,100 97,418
24,335 36,690 16,095 3,750 80,870 97,582
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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