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African Clearing

510897992Analyzed
4v4 RM · 22h ago on Oct 3, 2026· 76m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
622
+12
🇲🇽 Mongols · Mexico
611
+13
🇺🇸 Byzantines · United States
597
+13
🇪🇸 Cumans · Spain
593
+14
🇨🇳 Byzantines · China
628
-16
🇺🇸 Vikings · United States
542
-13
🇺🇸 Britons · United States
529
-13
🇻🇪 Britons · Venezuela
464
-10
Player eAPM Actions Feudal Castle Imperial Opening
26 2,001 16:03 20:35 35:35 ⛏ Fast Castle
23 1,730 16:50 28:58 41:36 ⚔ Drush into Skirms
22 1,680 14:01 36:24 53:41 ⚔ Scout Rush
20 1,558 20:08 32:31 49:17
18 1,371 13:32 31:31 64:39 ⚔ Scout Rush
14 1,082 14:31 25:55 43:01 ⚔ Scout Rush
14 1,103 17:54 36:00 52:18 ⚔ Scout Rush
9 669 14:47 29:16 46:58

Resources

Player Food Wood Gold Stone Spent Collected
39,965 34,936 23,495 4,820 103,216 128,772
31,585 33,775 13,840 7,500 86,700 102,989
21,870 31,350 23,535 3,850 80,605 103,301
28,310 22,045 9,210 1,980 61,545 64,985
21,175 20,565 13,055 4,175 58,970 112,224
22,985 15,655 15,520 2,425 56,585 67,754
24,755 17,060 9,830 2,250 53,895 57,227
21,885 9,835 5,680 3,270 40,670 63,210
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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