AoeStats
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Arena

509547571Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 43m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
1003
+13
🇦🇷 Byzantines · Argentina
975
+14
🇦🇷 Portuguese · Argentina
956
+15
🇨🇳 Turks · China
953
-41
🇨🇳 Slavs · China
929
-18
🇨🇳 Italians · China
916
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 2,031 10:01 13:25 28:34 ⛏ Fast Castle
33 1,463 12:06 16:07 35:19 ⛏ Fast Castle
29 1,254 11:14 15:12 28:13 ⛏ Fast Castle
26 1,121 9:58 15:32 — ⛏ Fast Castle
22 966 12:45 21:07 36:35 ⚔ FC into Archers
14 636 11:44 15:52 36:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,750 19,945 8,830 1,700 57,225 70,130
17,940 14,150 11,470 1,750 45,310 59,085
17,920 9,370 9,580 1,500 38,370 42,824
9,755 9,010 3,555 1,670 23,990 30,323
11,305 8,260 600 2,235 22,400 26,655
9,945 8,025 3,175 200 21,345 25,868
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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