AoeStats
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Arena

510205725Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 49m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Persians · Türkiye
972
+12
🇬🇧 Byzantines · United Kingdom
970
+12
🇨🇿 Britons · Czechia
923
+15
🇺🇸 Spanish · United States
912
-14
🇹🇼 Britons · Taiwan
898
-13
🇨🇷 Aztecs · Costa Rica
855
-12
Player eAPM Actions Feudal Castle Imperial Opening
26 1,308 12:10 17:30 39:15 ⚔ Archers FC
23 1,139 10:09 17:23 35:08 ⛏ Fast Castle
23 1,132 11:43 19:31 36:49 ⚔ Skirmisher Rush
20 987 11:46 18:38 31:16 ⚔ FC into Scouts
17 846 12:23 16:19 31:07 ⛏ Fast Castle
16 820 12:15 15:51 31:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,685 27,125 11,695 1,700 75,205 87,099
24,690 24,755 9,205 3,280 61,930 77,188
21,730 18,905 14,085 1,505 56,225 66,952
19,575 13,835 12,300 2,220 47,930 61,399
19,295 13,643 9,350 1,625 43,913 58,620
16,210 14,180 5,045 2,550 37,985 40,098
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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