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Black Forest

507993787Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 23m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Jurchens · France
1277
+14
🇹🇷 Japanese · Türkiye
1224
+16
🇪🇸 Italians · Spain
1190
+18
🇧🇷 Goths · Brazil
1189
+18
🇹🇼 Malay · Taiwan
1264
-18
🇨🇳 Bohemians · China
1239
-17
🇨🇳 Khmer · China
1211
-16
🇨🇳 Hindustanis · China
1201
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 1,069 9:52 — — ⚔ M@A into Archers
42 983 10:16 16:29 — ⚔ FC into Archers
40 925 17:58 — — ⛏ Fish Boom FC
37 859 17:59 22:29 — ⛏ Fast Castle
28 655 11:29 16:52 — ⛏ Fast Castle
24 565 11:21 22:11 — ⛏ Fish Boom FC
23 543 12:10 15:47 — ⛏ Fast Castle
15 342 11:08 — — ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
5,300 3,565 1,425 10 10,300 11,444
4,000 5,875 200 80 10,155 12,174
5,540 3,136 1,215 100 9,991 10,056
5,250 3,200 725 220 9,395 10,963
K
4,010 3,320 1,570 0 8,900 10,292
4,050 2,610 410 200 7,270 7,323
2,975 2,295 590 215 6,075 6,567
3,275 1,631 200 310 5,416 5,877
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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