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Black Forest

507966258Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 45m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Italians · China
1375
+13
🇹🇼 Persians · Taiwan
1338
+14
🇨🇳 Lithuanians · China
1308
+16
🇫🇮 Shu · Finland
1297
+16
🇫🇮 Khmer · Finland
1354
-17
🇮🇹 Britons · Italy
1305
-15
🇫🇷 Japanese · France
1291
-14
🇫🇮 Byzantines · Finland
1258
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 2,088 11:09 14:28 33:25 ⛏ Fast Castle
44 1,985 9:43 20:42 28:10 ⚔ M@A into Fish Boom FC
41 1,873 9:23 22:29 36:35 ⚔ Archer Rush
41 1,857 11:47 15:31 29:21 ⛏ Fast Castle
36 1,659 10:37 14:29 30:17 ⛏ Fast Castle
30 1,348 11:50 15:57 31:52 ⛏ Fish Boom FC
30 1,380 11:51 17:06 34:56 ⛏ Fish Boom FC
21 946 11:03 16:53 28:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,440 16,470 21,185 950 79,045 79,438
39,180 15,475 18,590 3,600 76,845 82,711
21,325 18,261 16,460 1,100 57,146 64,479
23,750 22,631 8,065 1,830 56,276 66,916
18,080 20,583 13,630 2,745 55,038 56,172
15,550 17,775 9,420 1,285 44,030 46,655
15,815 14,540 7,875 1,860 40,090 42,172
12,130 11,386 9,170 2,660 35,346 38,770
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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