AoeStats
← nonoleboss

Nomad

507367210Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 40m 10s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Italians · Australia
1305
+15
🇨🇴 Lithuanians · Colombia
1299
+15
🇫🇷 Huns · France
1284
+16
🇫🇷 Malay · France
1274
+16
🇨🇦 Mapuche · Canada
1446
-23
🇨🇦 Cumans · Canada
1292
-16
🇺🇸 Armenians · United States
1191
-12
🇺🇸 Gurjaras · United States
1173
-11
Player eAPM Actions Feudal Castle Imperial Opening
40 1,593 15:03 19:14 — ⛏ Fish Boom FC
40 1,593 14:10 20:09 — ⛏ Fish Boom FC
32 1,271 12:50 22:31 — ⛏ Fish Boom into Fire Galleys into Galleys FC
31 1,226 14:44 17:38 32:26 ⛏ Fish Boom FC
27 1,093 15:34 32:46 37:46 ⚔ Fish Boom into M@A into Towers
22 893 13:49 18:35 — ⛏ Fish Boom FC
20 814 15:22 19:36 38:59 ⛏ Fish Boom FC
17 678 18:18 22:16 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,420 10,370 6,860 3,550 34,200 35,798
17,860 10,502 3,630 2,115 34,107 36,803
11,475 15,590 4,765 950 32,780 36,241
9,450 10,984 5,190 1,535 27,159 27,911
8,425 9,853 4,090 1,700 24,068 26,914
8,005 9,221 3,500 1,775 22,501 24,270
6,250 7,051 2,305 1,475 17,081 18,725
7,695 5,280 2,885 325 16,185 17,709
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.