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Highland

504256162Analyzed
4v4 RM · 27d ago on Sep 4, 2026· 42m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
1031
+15
🇪🇨 Slavs · Ecuador
1013
+15
🇮🇳 Bulgarians · India
983
+16
🇨🇳 Franks · China
898
+37
🇬🇷 Mongols · Greece
1059
-19
🇫🇷 Inca · France
1029
-18
🇨🇭 Maya · Switzerland
1000
-51
859
-25
Player eAPM Actions Feudal Castle Imperial Opening
34 1,440 11:58 17:41 39:43 ⛏ Fast Castle
33 1,427 9:25 21:10 34:38 ⚔ Scout Rush
30 1,264 10:52 16:01 40:20 ⛏ Fish Boom FC
27 1,155 10:44 17:34 34:19
22 947 11:12 21:39 32:20 ⛏ Fast Castle
21 880 12:08 19:24 34:22 ⛏ Fast Castle
18 764 12:49 18:18 33:19 ⛏ Fast Castle
4 174 — — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
23,435 8,957 10,935 2,150 45,477 49,471
18,595 10,809 9,410 2,350 41,164 51,381
18,190 13,150 6,310 2,460 40,110 44,011
17,520 12,530 5,380 1,250 36,680 39,972
9,925 10,635 9,820 2,735 33,115 36,453
15,380 11,376 3,975 950 31,681 42,929
10,355 5,277 3,335 750 19,717 26,077
1,200 1,105 160 0 2,465 3,334
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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