AoeStats
← Nikox_2015

Black Forest

505988479Analyzed
2v2 RM · 20d ago on Sep 11, 2026· 124m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇸 Hindustanis · Serbia
935
+18
🇷🇸 Franks · Serbia
932
+18
🇨🇱 Mapuche · Chile
1105
-24
🇨🇱 Britons · Chile
831
-12
Player eAPM Actions Feudal Castle Imperial Opening
41 5,115 11:09 15:45 34:08 ⛏ Fast Castle
36 4,500 14:06 19:44 45:35 ⛏ Fast Castle
29 3,590 12:45 21:35 33:39 ⛏ Fast Castle
21 2,577 12:05 20:12 30:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
137,240 95,626 88,260 4,805 325,931 355,871
135,890 113,791 33,640 3,925 287,246 294,334
108,260 57,083 84,470 5,445 255,258 280,823
45,865 45,917 34,690 4,200 130,672 165,514
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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