AoeStats
← Nikox_2015

Arena

504633134Analyzed
4v4 RM · 25d ago on Sep 6, 2026· 43m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇫 Spanish · Central African Republic
1135
+12
🇺🇸 Bohemians · United States
1097
+14
🇳🇱 Dravidians · Netherlands
1084
+14
🇩🇪 Mongols · Germany
1078
+14
🇨🇱 Persians · Chile
1369
-25
🇨🇱 Mapuche · Chile
1121
-16
🇨🇱 Burgundians · Chile
847
-7
🇨🇱 Britons · Chile
837
-6
Player eAPM Actions Feudal Castle Imperial Opening
53 2,275 10:58 14:45 30:22 ⛏ Fast Castle
47 2,041 10:30 14:21 28:29 ⛏ Fast Castle
46 2,002 10:43 14:42 — ⛏ Fast Castle
36 1,549 11:01 15:03 — ⛏ Fast Castle
34 1,446 10:31 14:41 26:09 ⛏ Fast Castle
32 1,370 11:06 15:50 21:25 ◆ FC into Fast Imp
26 1,108 13:06 19:09 29:20 ⛏ Fast Castle
23 995 11:30 22:19 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,965 17,272 16,795 1,240 60,272 61,829
23,345 19,570 10,325 1,600 54,840 65,215
22,160 13,980 4,045 1,670 41,855 45,956
17,445 15,300 8,685 200 41,630 58,991
15,680 10,940 7,570 1,600 35,790 38,279
7,970 10,110 6,370 1,600 26,050 29,312
9,135 8,880 2,100 1,050 21,165 24,414
7,605 9,520 820 1,580 19,525 21,015
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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