AoeStats
← Nikox_2015

Arena

504627291Analyzed
4v4 RM · 25d ago on Sep 6, 2026· 47m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Britons · United Kingdom
1113
+14
🇵🇪 Mongols · Peru
1093
+14
🇮🇳 Mapuche · India
1080
+15
🇲🇽 Slavs · Mexico
1059
+16
🇨🇱 Bohemians · Chile
1396
-27
🇨🇱 Wei · Chile
1139
-18
🇨🇱 Burgundians · Chile
854
-7
🇨🇱 Britons · Chile
844
-7
Player eAPM Actions Feudal Castle Imperial Opening
53 2,494 10:27 14:50 34:09 ⛏ Fast Castle
49 2,336 10:52 15:35 36:37 ⛏ Fast Castle
38 1,787 10:51 14:57 37:05 ⛏ Fast Castle
33 1,558 12:29 16:18 40:58 ⚔ FC into Archers
27 1,284 11:09 15:20 31:46 ⛏ Fast Castle
24 1,128 11:15 17:38 35:34 ⛏ Fast Castle
24 1,155 10:57 17:39 31:45 ⛏ Fast Castle
18 853 10:32 15:33 33:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,370 22,752 8,510 1,655 58,287 61,170
24,235 14,070 9,080 2,500 49,885 72,397
23,050 15,780 8,685 1,405 48,920 58,091
16,470 19,560 6,770 1,750 44,550 54,965
18,650 11,850 11,590 2,200 44,290 53,508
18,125 15,623 5,830 3,950 43,528 45,511
14,985 12,925 8,495 3,580 39,985 58,934
13,675 11,235 4,195 1,400 30,505 33,998
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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