AoeStats
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Arabia

510591012Analyzed
4v4 RM · 4h ago on Oct 1, 2026· 44m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Bulgarians · United Kingdom
849
+32
🇬🇧 Burgundians · United Kingdom
783
+21
🇬🇧 Magyars · United Kingdom
783
+21
🇬🇧 Maya · United Kingdom
778
+26
🇹🇷 Franks · Türkiye
754
-14
🇧🇷 Britons · Brazil
716
-12
🇦🇷 Romans · Argentina
709
-12
🇩🇰 Tupi · Denmark
703
-12
Player eAPM Actions Feudal Castle Imperial Opening
27 1,184 10:07 27:09 41:13 ⚔ Scout Rush
27 1,208 9:45 24:04 — ⚔ Archers into Skirms
22 947 11:07 26:10 40:45
21 931 9:47 23:31 39:06
20 893 10:20 19:58 — ⛏ Fast Castle
18 772 10:56 26:14 — ⚔ Scout Rush
16 717 9:33 25:37 — ⚔ Champi Rush
14 636 12:53 19:34 36:31 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
17,705 9,671 10,170 200 37,746 40,149
16,900 7,700 8,195 1,550 34,345 42,473
9,350 12,985 6,160 1,805 30,300 33,093
17,065 8,425 3,915 875 30,280 31,487
10,525 3,950 4,020 1,510 20,005 29,229
10,215 3,614 3,495 1,400 18,724 23,624
7,150 5,495 1,850 1,455 15,950 18,056
6,005 3,715 905 775 11,400 11,524
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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