AoeStats
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Black Forest

510467109Analyzed
4v4 RM · 4h ago on Oct 1, 2026· 3m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Tupi · United States
1435
+16
🇯🇵 Cumans · Japan
1358
+20
🇵🇪 Magyars · Peru
1350
+20
🇦🇺 Teutons · Australia
1310
+20
🇲🇽 Maya · Mexico
1461
-20
🇦🇷 Tatars · Argentina
1439
-19
🇲🇽 Sicilians · Mexico
1435
-19
🇲🇽 Aztecs · Mexico
1410
-18
Player eAPM Actions Feudal Castle Imperial Opening
106 390 — — —
68 248 — — —
66 244 — — —
48 177 — — —
40 148 — — —
36 133 — — —
30 112 — — —
27 98 — — —

Resources

Player Food Wood Gold Stone Spent Collected
700 100 0 0 800 728
550 100 50 0 700 656
400 200 0 0 600 554
350 100 50 0 500 404
350 27 50 0 427 313
300 100 0 0 400 458
250 66 50 0 366 411
200 25 50 0 275 272
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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