AoeStats
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Black Forest

504759273Analyzed
2v2 RM · 27d ago on Sep 6, 2026· 62m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Hindustanis · Türkiye
595
+17
🇹🇷 Huns · Türkiye
594
+16
🇸🇪 Gurjaras · Sweden
626
-20
🇸🇪 Celts · Sweden
590
-16
Player eAPM Actions Feudal Castle Imperial Opening
18 1,113 11:20 22:40 42:10 ⛏ Fast Castle
16 978 17:13 27:08 42:36 ⚔ Drush FC
13 790 12:12 24:41 38:50 ⛏ Fast Castle
12 751 12:20 21:35 38:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,130 20,990 13,640 4,540 60,300 110,778
29,340 11,736 13,125 2,865 57,066 73,453
23,570 14,645 13,670 2,050 53,935 62,690
20,015 9,790 16,500 1,400 47,705 55,218
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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