AoeStats
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Lombardia

509586697Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 2m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
1223
+19
🇻🇳 Koreans · Vietnam
1209
+19
🇩🇪 Britons · Germany
1194
+20
🇨🇳 Lithuanians · China
1101
+22
1333
-22
🇹🇼 Khmer · Taiwan
1326
-22
🇻🇳 Mongols · Vietnam
1324
-22
🇪🇸 Japanese · Spain
1114
-14
Player eAPM Actions Feudal Castle Imperial Opening
71 146 — — —
46 95 — — —
46 94 — — —
23 47 — — —
23 48 — — —
17 35 — — —
15 30 — — —
1 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
300 0 0 0 300 233
300 0 0 0 300 231
200 50 0 0 250 100
200 50 0 0 250 0
200 0 0 0 200 181
0 0 0 0 0 131
0 0 0 0 0 90
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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