Arabia
510251861Analyzed2v2 RM
·
11h ago on Sep 30, 2026·
54m 44s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
chrisgrm
102 units ordered
Battle Elephant27
Pikeman27
Monk20
Arambai10
Spearman8
Knight6
Militia2
Battering Ram1
Scorpion1
First military 9:56 — Militia
kenneth3011
6 units ordered
Teutonic Knight3
Battering Ram2
Mangonel1
First military 39:40 — Battering Ram
lu.sal1207
70 units ordered
Archer43
Crossbowman18
Mangonel6
Spearman3
First military 11:05 — Archer
Mirkwood Heir
157 units ordered
Teutonic Knight39
Knight37
Halberdier35
Cavalier15
Scout Cavalry11
Spearman5
Monk5
Battering Ram4
Trebuchet4
Capped Ram2
First military 11:09 — Scout Cavalry
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
chrisgrm’s army
and what beats it
beaten by
Spearman
+30
Camel Rider
+9
Scorpion
+7
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Eagle Scout
+8
Scout Cavalry
+6
kenneth3011’s army
and what beats it
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Bombard Cannon
+20
Mangonel
+12
Eagle Scout
+3
beaten by
Bombard Cannon
+20
Mangonel
+12
Eagle Scout
+3
lu.sal1207’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Skirmisher
+3
beaten by
Bombard Cannon
+20
Mangonel
+12
Eagle Scout
+3
Mirkwood Heir’s army
and what beats it
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3