AoeStats
← Leonhard7186

African Clearing

510628290Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 32m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
930
+15
🇦🇷 Ethiopians · Argentina
928
+16
🇧🇷 Burgundians · Brazil
953
-17
🇹🇷 Turks · Türkiye
883
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,204 14:42 19:01 — ⛏ Fast Castle
20 654 15:58 22:40 —
20 652 16:07 24:27 — ⛏ Fast Castle
19 635 14:35 23:58 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,295 4,315 2,815 925 15,350 17,183
7,755 4,935 1,570 995 15,255 17,322
7,255 4,685 2,700 300 14,940 17,170
7,220 4,206 1,340 1,165 13,931 15,136
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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