AoeStats
← Mohammad Shah

Arabia

510448954Analyzed
2v2 RM · 6h ago on Oct 1, 2026· 66m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Malay · Canada
870
+18
🇨🇦 Spanish · Canada
870
+18
🇺🇸 Gurjaras · United States
906
-18
🇺🇸 Britons · United States
906
-18
Player eAPM Actions Feudal Castle Imperial Opening
56 3,680 9:09 24:04 40:43 ⚔ Archer Rush
30 1,984 8:56 20:45 51:14 ⚔ Archers into Scouts
26 1,730 11:10 23:06 47:06 ⚔ Skirmisher Rush
14 898 10:16 23:10 41:44 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
37,920 28,965 11,010 1,815 79,710 80,873
33,935 19,519 9,165 3,000 65,619 69,368
10,925 19,309 19,440 2,750 52,424 56,678
17,080 8,762 10,610 670 37,122 39,779
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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