AoeStats
← Mohammad Shah

Arabia

510235001Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 77m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Malay · Canada
867
+17
🇨🇦 Franks · Canada
867
+17
🇺🇸 Sicilians · United States
905
-17
🇺🇸 Goths · United States
881
-17
Player eAPM Actions Feudal Castle Imperial Opening
27 2,063 10:37 29:06 52:28 ⚔ Scouts into Archers
27 2,075 11:52 28:41 43:08 ⚔ Towers FC
17 1,349 10:29 23:39 44:01
12 955 10:41 26:15 49:09

Resources

Player Food Wood Gold Stone Spent Collected
51,115 20,735 20,330 2,120 94,300 98,862
34,585 24,215 8,685 5,680 73,165 74,303
31,795 17,859 18,040 4,040 71,734 96,248
25,080 14,485 9,625 1,050 50,240 53,480
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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