AoeStats
← MAOC DSW

Black Forest

509984300Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 57m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇴 Tatars · Dominican Republic
929
+14
🇩🇴 Persians · Dominican Republic
910
+15
🇺🇸 Britons · United States
914
-15
🇨🇦 Mongols · Canada
869
-14
Player eAPM Actions Feudal Castle Imperial Opening
23 1,288 13:32 21:22 35:41 ⚔ Fish Boom FC into Archers
20 1,121 12:12 20:15 35:36 ⛏ Fast Castle
18 1,010 14:43 22:24 35:08 ⛏ Fast Castle
14 776 10:43 20:34 39:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,880 27,839 17,130 4,045 75,894 76,932
33,165 19,690 19,790 2,975 75,620 94,237
24,355 15,313 17,065 2,645 59,378 70,408
18,870 20,438 9,495 2,380 51,183 53,552
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.