AoeStats
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Oasis

509719577Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 86m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Bulgarians · Greece
956
+15
🇺🇸 Berbers · United States
938
+16
🇩🇴 Japanese · Dominican Republic
945
-16
🇩🇴 Persians · Dominican Republic
925
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 2,579 14:11 23:12 37:28 ⛏ Fast Castle
22 1,859 13:23 21:24 34:44 ⚔ Archer Rush
16 1,377 11:26 19:31 31:13 ⛏ Fast Castle
14 1,246 12:51 17:48 33:40 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
58,870 44,405 43,495 5,085 151,855 170,971
57,985 30,785 21,285 4,355 114,410 123,726
32,210 34,147 20,685 4,310 91,352 107,589
37,315 30,940 14,985 2,680 85,920 90,552
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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