AoeStats
← MAOC DSW

MegaRandom

509708646Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 61m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Goths · United Kingdom
963
+15
🇩🇪 Turks · Germany
962
+15
🇩🇴 Burgundians · Dominican Republic
960
-15
🇩🇴 Khmer · Dominican Republic
940
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 3,182 12:03 18:48 44:06 ⛏ Fast Castle
23 1,393 12:57 19:07 42:46 ⛏ Fish Boom FC
22 1,356 12:10 17:34 38:59 ⛏ Fast Castle
19 1,166 12:03 26:00 43:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,975 14,580 11,610 1,500 54,665 56,274
21,185 17,545 10,535 3,785 53,050 69,308
19,760 10,380 13,680 3,000 46,820 48,712
19,335 12,223 11,335 2,900 45,793 51,300
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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