AoeStats
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Arena

509682571Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 60m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Vietnamese · Hong Kong SAR China
1001
+14
🇭🇰 Franks · Hong Kong SAR China
974
+15
🇮🇪 Portuguese · Ireland
917
+17
🇪🇸 Celts · Spain
887
+19
🇨🇴 Persians · Colombia
974
-17
🇩🇴 Koreans · Dominican Republic
957
-17
🇪🇸 Byzantines · Spain
943
-16
🇺🇸 Spanish · United States
911
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 2,885 11:28 15:48 28:52 ⛏ Fast Castle
42 2,531 10:51 15:34 29:43 ⛏ Fast Castle
28 1,718 10:33 16:30 36:33 ⛏ Fast Castle
24 1,458 11:13 17:09 37:01 ⛏ Fast Castle
23 1,399 11:32 18:34 34:41 ⛏ Fast Castle
20 1,194 11:34 18:35 33:58 ⛏ Fast Castle
16 993 10:10 20:59 35:52 ⛏ Fast Castle
8 486 12:49 17:31 36:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,655 19,275 25,160 2,200 95,290 106,970
43,435 18,270 29,185 2,250 93,140 106,279
27,735 38,735 10,465 2,180 79,115 92,757
17,390 25,603 15,800 8,820 67,613 95,317
24,315 20,787 12,810 3,315 61,227 64,701
28,730 16,215 7,930 3,945 56,820 58,177
15,855 12,005 7,855 2,550 38,265 43,182
9,375 8,405 2,660 935 21,375 24,014
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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