AoeStats
← linck92

Four Lakes

510082357Analyzed
1v1 RM · 1d ago on Sep 29, 2026· 39m 6s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
945
+16
🇨🇱 Persians · Chile
939
-16

Win probability

linck92's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 54,990 analysed 1v1 players on Four Lakes.
Galoistheory B
Feudal Age 11:07 vs 10:51
btm 41%
Castle Age 18:54 vs 20:09
top 35%
Imperial Age 36:47 vs 36:23
btm 47%
eAPM 31 vs 32
btm 48%
First military 12:05 vs 12:45
top 42%
linck92 C
Feudal Age 15:36 vs 10:51
btm 1%
Castle Age 22:38 vs 20:09
btm 24%
Imperial Age 33:19 vs 36:23
top 25%
eAPM 22 vs 32
btm 25%
First military 9:16 vs 12:45
top 8%
▼ Slow Feudal Age at 15:36 — slower than 99% of analysed players on Four Lakes
▼ Slow Castle Age at 22:38 — slower than 76% of analysed players on Four Lakes
▲ Fast Imperial Age at 33:19 — faster than 75% of analysed players on Four Lakes
▼ Low eAPM (22) — busier hands win idle time back
▲ Early military at 9:16 (Militia) — earlier than 92% of analysed players on Four Lakes
▲ Town centers almost never idle — 3s across the first 22:38
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