Four Lakes
510075582Analyzed1v1 RM
·
2d ago on Sep 29, 2026·
40m 15s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
linck92's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
linck92
C
Feudal Age
11:41
vs 10:51
btm 27%
Castle Age
22:32
vs 20:09
btm 25%
Imperial Age
37:07
vs 36:23
btm 44%
eAPM
22
vs 32
btm 25%
First military
16:07
vs 12:45
btm 25%
▼
Slow Castle Age at 22:32 — slower than 75% of analysed players on Four Lakes
▼
Low eAPM (22) — busier hands win idle time back
▲
Town centers almost never idle — 2s across the first 22:32
malolepszy.adrian
D
Feudal Age
12:40
vs 10:51
btm 12%
Castle Age
21:43
vs 20:09
btm 32%
Imperial Age
—
vs 36:23
btm 0%
eAPM
22
vs 32
btm 25%
First military
15:19
vs 12:45
btm 29%
▼
Slow Feudal Age at 12:40 — slower than 88% of analysed players on Four Lakes
▼
Low eAPM (22) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more