AoeStats
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Nomad

510664529Analyzed
4v4 RM · 2d ago on Oct 2, 2026· 5m 7s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
1250
+14
🇪🇨 Berbers · Ecuador
1203
+16
🇦🇷 Turks · Argentina
1198
+16
🇦🇷 Huns · Argentina
1188
+16
🇨🇴 Dravidians · Colombia
1209
-16
🇺🇸 Berbers · United States
1208
-16
🇺🇸 Dravidians · United States
1193
-15
🇺🇸 Malians · United States
1191
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 233 — — —
32 163 — — —
20 102 — — —
12 62 — — —
2 9 — — —
2 10 — — —
1 3 — — —
1 6 — — —

Resources

Player Food Wood Gold Stone Spent Collected
500 375 50 100 1,025 331
450 450 0 100 1,000 340
250 534 0 100 884 197
200 300 50 100 650 93
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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