AoeStats
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Lombardia

510024596Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 79m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Hindustanis · United States
1310
+14
🇺🇸 Persians · United States
1260
+16
🇺🇸 Japanese · United States
1248
+16
🇺🇸 Koreans · United States
1228
+17
🇹🇼 Spanish · Taiwan
1299
-17
🇵🇰 Mongols · Pakistan
1283
-17
🇸🇪 Sicilians · Sweden
1238
-15
🇺🇸 Slavs · United States
1216
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 3,730 9:26 14:38 29:20 ⛏ Fast Castle
44 3,487 10:05 19:12 32:51 ⚔ M@A FC
41 3,269 11:24 18:51 32:16 ⛏ Fast Castle
38 2,971 10:12 22:51 33:57 ⚔ Scout Rush
37 2,917 10:07 21:33 35:48 ⚔ Scout Rush
30 2,357 9:55 16:13 35:31 ⛏ Fast Castle
22 1,763 10:50 18:29 40:27 ⛏ Fast Castle
21 1,693 10:41 19:50 37:20 ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
70,065 28,703 32,665 7,000 138,433 162,524
64,480 28,484 31,830 4,320 129,114 143,116
40,970 47,761 13,670 7,000 109,401 127,088
50,455 23,675 32,205 1,825 108,160 140,188
30,730 43,733 21,255 6,130 101,848 122,853
43,330 28,061 20,770 3,690 95,851 99,586
37,710 31,987 13,845 5,080 88,622 111,403
37,235 28,333 19,545 2,630 87,743 89,229
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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