AoeStats
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Lombardia

509982884Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 14m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bulgarians · Mexico
1427
+10
🇲🇽 Persians · Mexico
1398
+11
🇲🇽 Celts · Mexico
1346
+13
🇲🇽 Mongols · Mexico
1331
+13
🇦🇷 Cumans · Argentina
1313
-13
🇺🇸 Malay · United States
1302
-13
🇺🇸 Magyars · United States
1253
-11
🇺🇸 Gurjaras · United States
1237
-10
Player eAPM Actions Feudal Castle Imperial Opening
59 844 10:05 — — ⚔ Scout Rush
57 816 7:51 — —
55 779 11:12 — —
51 724 9:55 — — ⚔ Drush
45 644 10:23 — —
34 481 13:16 — — ⚔ Drush
31 444 9:32 — — ⚔ Scout Rush
30 429 7:48 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
2,660 1,770 50 0 4,480 4,532
2,600 1,210 215 55 4,080 4,629
2,570 1,353 50 0 3,973 4,017
2,200 1,445 170 0 3,815 4,252
2,100 1,260 0 210 3,570 4,497
1,955 1,273 90 0 3,318 3,521
2,300 933 0 0 3,233 4,121
1,990 1,005 50 100 3,145 3,888
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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