AoeStats
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Lombardia

508308812Analyzed
4v4 RM · 12d ago on Sep 21, 2026· 43m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
48 2,101 9:34 19:21 33:00 ⚔ Scout Rush
43 1,886 10:20 14:48 29:23 ⛏ Fast Castle
37 1,632 10:52 16:26 34:48 ⚔ Archer Rush
34 1,497 8:58 17:01 32:04 ⛏ Fast Castle
31 1,369 10:21 15:34 31:26 ⛏ Fast Castle
26 1,137 10:05 18:23 32:36
22 982 12:38 21:14 35:21 ⚔ Champi Rush
20 891 10:25 17:03 42:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,220 24,349 17,060 3,950 62,579 73,110
22,770 20,670 14,630 2,520 60,590 72,794
25,420 14,465 9,875 1,210 50,970 55,289
19,815 12,294 12,525 3,000 47,634 56,364
13,750 17,823 10,055 4,515 46,143 57,445
20,050 9,646 8,395 1,845 39,936 44,074
16,655 13,793 7,910 1,575 39,933 50,865
16,085 12,091 5,555 3,220 36,951 46,444
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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