AoeStats
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Black Forest

507379470Analyzed
4v4 RM · 16d ago on Sep 18, 2026· 54m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Koreans · United States
1188
+12
🇬🇧 Dravidians · United Kingdom
1166
+12
🇺🇸 Italians · United States
1146
+13
🇮🇹 Byzantines · Italy
1135
+14
🇺🇸 Khmer · United States
1120
-14
🇺🇸 Bohemians · United States
1094
-13
🇩🇴 Romans · Dominican Republic
1072
-12
🇺🇸 Celts · United States
1057
-12
Player eAPM Actions Feudal Castle Imperial Opening
38 2,055 11:39 15:58 36:10 ⛏ Fish Boom FC
35 1,886 12:57 16:45 28:52 ⛏ Fast Castle
30 1,641 12:38 16:10 30:23 ⛏ Fast Castle
29 1,597 10:08 17:15 32:24 ⛏ Fish Boom FC
27 1,459 11:43 15:32 29:34 ⛏ Fish Boom FC
20 1,076 12:06 16:17 33:52 ⛏ Fast Castle
17 934 14:06 19:03 41:22 ⛏ Fast Castle
10 545 12:43 20:04 33:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,770 36,315 16,080 4,900 82,065 103,815
23,830 36,388 19,235 1,050 80,503 85,082
24,340 22,780 22,285 2,900 72,305 95,042
24,425 16,466 14,270 2,745 57,906 63,323
24,345 16,670 8,565 2,345 51,925 82,325
24,275 7,880 13,985 5,580 51,720 57,155
14,185 20,789 12,130 2,360 49,464 50,618
10,800 19,238 12,040 2,275 44,353 51,744
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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