AoeStats
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Arabia

508160532Analyzed
2v2 RM · 11d ago on Sep 21, 2026· 53m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1012
+13
🇺🇸 Britons · United States
965
+14
🇧🇷 Magyars · Brazil
951
-14
🇱🇰 Britons · Sri Lanka
917
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 2,125 11:15 20:53 44:38 ⚔ Scout Rush
18 946 10:30 17:41 40:28 ⛏ Fast Castle
16 878 10:10 22:26 44:22 ⚔ Archer Rush
13 677 10:00 18:38 41:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,240 19,233 9,420 2,515 59,408 78,274
16,190 14,740 10,290 2,900 44,120 45,987
12,880 11,168 9,180 1,850 35,078 38,037
11,320 11,136 7,275 2,310 32,041 40,557
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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