AoeStats
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Lombardia

508156982Analyzed
2v2 RM · 12d ago on Sep 21, 2026· 47m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
998
+14
🇺🇸 Britons · United States
949
+16
🇨🇱 Britons · Chile
952
-15
🇨🇱 Khitans · Chile
952
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 1,419 11:18 29:59 — ⚔ Scouts into Skirms
18 845 9:55 23:09 38:31 ⚔ Archer Rush
17 805 9:53 25:49 45:18 ⚔ Scout Rush
15 737 12:07 23:26 44:40 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,445 12,151 6,565 3,550 38,711 45,382
12,800 11,970 9,380 3,450 37,600 55,245
7,690 7,631 3,940 1,865 21,126 21,721
9,000 5,876 990 200 16,066 18,647
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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