AoeStats
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Arabia

507843038Analyzed
2v2 RM · 13d ago on Sep 19, 2026· 95m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Magyars · Türkiye
972
+17
🇹🇷 Huns · Türkiye
971
+17
🇺🇸 Mongols · United States
1016
-18
🇺🇸 Britons · United States
965
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 3,453 11:25 21:09 36:06
27 2,556 10:53 29:52 45:05 ⚔ Skirmisher Rush
14 1,301 9:43 23:06 36:24 ⚔ Archer Rush
13 1,264 10:11 23:44 50:14 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
34,430 30,840 18,160 4,465 87,895 88,440
30,005 26,428 26,595 2,965 85,993 115,007
13,550 23,550 20,950 4,300 62,350 79,574
20,850 22,964 9,665 3,520 56,999 83,109
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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