AoeStats
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Arabia

507835421Analyzed
2v2 RM · 13d ago on Sep 19, 2026· 35m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Ethiopians · Mexico
993
+16
🇺🇸 Goths · United States
962
+17
🇺🇸 Mongols · United States
1018
-17
🇺🇸 Britons · United States
964
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 1,557 10:59 21:56 — ⚔ Archer Rush
38 1,352 11:45 26:26 — ⚔ Skirmisher Rush
19 672 9:54 24:22 — ⚔ Scouts into Skirms
16 566 10:40 26:12 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,775 6,470 2,820 0 19,065 19,311
7,680 7,262 2,745 750 18,437 20,659
7,445 7,300 2,330 750 17,825 21,214
6,375 5,775 1,250 1,475 14,875 15,552
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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