AoeStats
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Arena

503818189Analyzed
3v3 RM · 1mo ago on Sep 2, 2026· 60m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
799
+14
🇨🇳 Turks · China
783
+15
🇫🇷 Goths · France
568
+24
🇹🇷 Khmer · Türkiye
813
-20
🇮🇳 Khmer · India
747
-17
🇵🇱 Wei · Poland
729
-17
Player eAPM Actions Feudal Castle Imperial Opening
29 1,752 10:32 16:45 31:50 ⛏ Fast Castle
26 1,564 10:16 20:15 34:26 ⛏ Fast Castle
23 1,380 11:21 15:42 31:31 ⛏ Fast Castle
19 1,171 17:22 23:30 40:24 ⛏ Fast Castle
16 942 9:45 20:19 27:10 ⛏ Fast Castle
15 930 13:55 19:56 34:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,245 18,500 18,545 4,850 76,140 81,654
39,640 22,810 10,340 2,900 75,690 99,882
16,350 25,690 23,665 1,405 67,110 78,551
29,190 13,095 12,460 2,830 57,575 66,611
19,380 18,215 16,505 3,075 57,175 84,814
17,210 12,285 12,115 2,800 44,410 57,620
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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