AoeStats
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Hill Fort

503812787Analyzed
3v3 RM · 1mo ago on Sep 2, 2026· 51m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Wei · Germany
872
+14
🇧🇷 Cumans · Brazil
841
+15
🇹🇷 Franks · Türkiye
730
+20
🇧🇷 Gurjaras · Brazil
840
-17
🇦🇷 Vietnamese · Argentina
836
-17
🇨🇳 Turks · China
798
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 1,245 12:02 23:05 34:11 ⛏ Fast Castle
18 913 13:52 21:15 36:55 ⛏ Fast Castle
18 924 11:46 21:10 35:48 ⛏ Fast Castle
17 874 11:26 19:02 — ⛏ Fast Castle
14 739 12:22 19:12 32:18 ⛏ Fast Castle
14 722 15:02 22:23 40:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,415 15,345 14,490 2,260 58,510 63,299
20,755 13,105 16,540 2,950 53,350 59,379
20,540 10,705 9,435 1,120 41,800 46,061
17,815 14,725 6,305 1,700 40,545 53,344
14,770 12,485 6,240 2,840 36,335 38,530
16,900 5,325 7,855 2,050 32,130 37,353
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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