AoeStats
← Mikey-R2R

QS Arena

503598538Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 45m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bulgarians · Spain
888
+13
🇹🇼 Byzantines · Taiwan
845
+15
🇮🇳 Burgundians · India
750
+19
🇨🇳 Spanish · China
645
+23
🇨🇳 Wu · China
832
-18
🇨🇳 Chinese · China
831
-18
🇨🇳 Poles · China
800
-17
🇯🇵 Japanese · Japan
793
-17
Player eAPM Actions Feudal Castle Imperial Opening
32 1,446 9:41 16:19 29:35 ⛏ Fast Castle
24 1,095 9:03 13:24 27:36 ⛏ Fast Castle
19 841 8:24 16:12 28:15 ⛏ Fast Castle
17 784 12:14 16:59 30:57 ⛏ Fast Castle
16 718 8:31 13:52 26:35 ⛏ Fast Castle
16 701 9:10 19:42 31:51 ⛏ Fast Castle
13 608 9:17 18:36 30:38 ⛏ Fast Castle
8 361 8:35 15:57 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,850 27,200 14,120 3,150 78,320 82,297
21,330 14,425 10,415 1,650 47,820 59,675
20,555 8,015 11,590 3,500 43,660 50,768
22,120 7,205 9,750 2,050 41,125 47,007
15,835 10,625 8,655 2,150 37,265 46,180
10,700 7,770 6,620 2,150 27,240 29,783
9,350 4,440 1,000 850 15,640 21,411
5,805 4,145 655 875 11,480 12,594
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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