AoeStats
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Oasis

510162681Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 54m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇼 Spanish · Kuwait
610
+8
🇨🇦 Mongols · Canada
552
+10
🇩🇪 Aztecs · Germany
534
+10
🇧🇬 Bulgarians · Bulgaria
517
+11
🇵🇱 Franks · Poland
432
-12
🇵🇱 Spanish · Poland
401
-9
🇵🇱 Byzantines · Poland
400
-9
🇵🇱 Italians · Poland
400
-9
Player eAPM Actions Feudal Castle Imperial Opening
28 1,523 12:08 22:40 37:23 ⛏ Fast Castle
26 1,445 15:54 24:02 40:08 ⛏ Fast Castle
23 1,255 11:25 26:12 41:21 ⛏ Fast Castle
14 738 14:07 25:56 34:09
13 708 11:43 24:04 36:31 ⛏ Fast Castle
13 733 13:16 26:36 35:20 ⚔ Skirmisher Rush
11 592 14:21 29:20 41:34 ⛏ Fast Castle
7 358 14:46 28:02 41:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,975 27,640 20,580 3,550 83,745 101,207
15,540 22,753 12,190 3,945 54,428 69,091
14,915 12,085 10,710 1,120 38,830 53,598
13,415 12,690 9,635 1,780 37,520 44,832
13,480 7,450 10,565 2,525 34,020 45,650
13,355 10,803 4,965 1,090 30,213 32,313
12,035 10,675 3,990 2,000 28,700 33,369
13,095 5,090 6,900 1,670 26,755 33,510
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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