AoeStats
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MegaRandom

509861363Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 71m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Berbers · Germany
698
+16
🇻🇳 Slavs · Vietnam
631
+11
🇫🇷 Sicilians · France
527
-10
🇳🇱 Britons · Netherlands
526
-10
Player eAPM Actions Feudal Castle Imperial Opening
16 1,170 13:19 22:40 36:43 ⛏ Fish Boom FC
16 1,131 11:10 23:35 49:39 ⛏ Fish Boom into Galleys
13 920 10:40 22:06 38:24
10 726 11:56 19:24 26:46 ⛏ Fish Boom FC into Fire Galleys into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
27,995 27,695 22,690 2,105 80,485 85,509
25,425 24,300 14,210 3,225 67,160 82,627
13,600 27,150 19,605 4,540 64,895 69,197
8,900 13,280 3,425 650 26,255 35,751
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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